From references research to engine integration, we are able to product every type of assets depending on your restrictions and needs.
Beyond simple assets production (modeling, texturing and integration), we elaborate custom production pipelines that are adapted in fine details to make good use of the team’s specific skills, the accessibility of software licences, actual game engine versions, all the while respecting our clients’ budget and production deadlines.
Of course, we work in close collaboration with technical and artistic directions to ensure general maintaining of constraints and performances.